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Old Apr 08, 2010, 01:41 PM // 13:41   #1
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Wink 3 Monk Hero Smitters?

First if this is in the wrong place please move it, thanks

So I completed NF last night as a Smitting Monk with 2 hero monks and a hero MM.

I got to thinking, anyone ever tried using all 3 monk hero's as smitters with ROJ?

Is this just a silly idea or has anyone actually tired this?
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Old Apr 08, 2010, 01:46 PM // 13:46   #2
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yes,but since the fix it aint so gr8 no more
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Old Apr 08, 2010, 01:59 PM // 13:59   #3
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Was extremely common to see people using 2 or 3 heroes with RoJ for a long time. Using skills like Smiter's Boon and Reversal of Damage, Smite Condition, and Smite Hex you could even remove most of the needs for healing while dealing damage. Toss in some Divine Favor heals and you can remove a healer/protector completely for most places. But as noted, RoJ is not as good as it once was, since monsters will now flee the AoE, especially in Hard Mode. Not to mention the fact that they tend to target things that are alrerady moving, and the fixed location for the RoJ will be in the wrong spot when the spell finished casting.

Can work, just needs some good micro management.
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Old Apr 08, 2010, 02:09 PM // 14:09   #4
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I play with 2 accounts at the same time. One AP caller with 3 necro Discordway heroes. The other account is as a support character and has 3 ROJ monks (smite way). It cuts through everything. I am sure you can find the build on PVX Wiki
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Old Apr 08, 2010, 02:09 PM // 14:09   #5
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Yes it was called Smiteway. These days I just use one RoJ hero with Strength of Honor if I'm playing a melee char. Otherwise, they're not that great any more because of what's noted above.
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Old Apr 08, 2010, 02:16 PM // 14:16   #6
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Well it seems like I was onto something but as usual with GW, I am a year late.

Thanks guys.

MODS Please Close this thread as my question was answered.
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Old Apr 08, 2010, 02:21 PM // 14:21   #7
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Quote:
Originally Posted by imnotyourmother View Post

So I completed NF last night as a Smitting Monk with 2 hero monks and a hero MM.

I got to thinking, anyone ever tried using all 3 monk hero's as smitters with ROJ?
It's smiter - rhymes with all-nighter - not smitter - rhymes with quitter.

Anywho, it may work - practically anything does - but I think, given the scatter, that there are much better ways to go.
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Old Apr 08, 2010, 02:43 PM // 14:43   #8
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I found that the heroes would waste their RoJ on a charging enemy, so I saw a lot of beams burning away with no enemies.
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Old Apr 08, 2010, 02:57 PM // 14:57   #9
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Quote:
Originally Posted by MagmaRed View Post
Using skills like Smiter's Boon and Reversal of Damage, Smite Condition, and Smite Hex you could even remove most of the needs for healing while dealing damage. Toss in some Divine Favor heals and you can remove a healer/protector completely for most places.
Since you don't need any attribute points in Divine Favor for a smiting monk (it serves no purpose), it would be better to use some Healing Prayers or Restoration skills as heals.
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Old Apr 08, 2010, 03:09 PM // 15:09   #10
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Divine Favor + Smiter's Boon + target ally smiting skills (reversal of damage, smite hex, smite condition) are pretty good examples.
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Old Apr 08, 2010, 03:21 PM // 15:21   #11
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Originally Posted by ??iljo View Post
yes,but since the fix it aint so gr8 no more

What fix?? i dont see a fix. ever since roj smiteway was introduced ive never used any other heroes except my monks. roj is a pve steamroller.

P.S. if you target the enemy u want roj to be placed the heroes are actually smart enuf to put it there. u guys waste ur roj on charging enemies maybe bc ur not targeting the right spot first.

Last edited by Stealth Bomberman; Apr 08, 2010 at 03:25 PM // 15:25..
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Old Apr 08, 2010, 03:26 PM // 15:26   #12
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I agree with Bomberman. Triple RoJ smiting heroes still work very well and make a particularly useful team in areas with a lot of undead. I used them when vanquishing areas that didn't have enough exploitable corpses for my triple necro heroes.
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Old Apr 08, 2010, 03:34 PM // 15:34   #13
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Quote:
Originally Posted by Stealth Bomberman View Post
What fix?? i dont see a fix. ever since roj smiteway was introduced ive never used any other heroes except my monks. roj is a pve steamroller.

P.S. if you target the enemy u want roj to be placed the heroes are actually smart enuf to put it there. u guys waste ur roj on charging enemies maybe bc ur not targeting the right spot first.
June 18 2009 Update affected scatter from RoJ:
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Originally Posted by June 18th 2009
Ray of Judgment scatters heroes in both normal and hard mode. In hard mode, all NPCs will scatter from it.
In any case, smiteway still works, it's just not the best (read: fastest and easiest) way to go.
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Old Apr 08, 2010, 03:36 PM // 15:36   #14
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Originally Posted by Quaker View Post
Since you don't need any attribute points in Divine Favor for a smiting monk (it serves no purpose)
I disagree. Smiting Prayers skills cast on allies give the normal Divine Favor healing bonus (or the double bonus if Smiter's Boon is in effect). This can be helpful if you're spamming Reversal of Damage along with Smite Condition and Smite Hex.

I think it's arguable whether or not you're better off to put points in Divine Favor and use DF heals along with smites, or to put the points in heal or prot and get no DF bonus for anything, or to put the points in Restoration to get heals that don't depend on DF but give up the bonus on smites. Or to forget about healing entirely and put the points into something else on a full-out attack bar.

All of these options can be viable, and DF does have its uses in smite builds.
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Old Apr 08, 2010, 03:53 PM // 15:53   #15
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Well, for the scattering of the foes there IS knockdowns. Appply RoJ and then use BANE sig = death is what I was thinking.

For me, I can use "You Move Like A DWARF" that will do 60 some odd damage and cause cripped condition AND is UNblockable. That with cas sig will finish off most foes and for bossed Pain Inverer is a no brainer.

I was running 16 in Smitting 12 in fire

Firestorm
Mark of Rodgort - cast this on the group when its all bunched together = everyone hexed
"You Move Like A Dwarf" - knock down
Sig of Cast - energy management when they are attacking
Bane - knockdown
Pain Inverter
RoJ

So I slap MoR on them, hit them with Roj and wait a sec...then pound them with YMLaD and finish them with bane and sig of cast. Then I just firestorm whatever cause everyone is still hexed with MoR and burn the rest as the skills recharge with my Firey Voltaic spear.

Last night after beatting NF someone in the alliance was doing the encripted mission in GW:EN so I said that I had 4 of them plans in my chest. So I went along.

I was running my build up above and I gave the same build to Dun except for the PvE skills I changed them to well... I can not remember. Anywho, we did the mission where you have to stand there outside of the outpost and the foes come in waves.

We OWNED it and I was like LOLING as my hero would target a foe with RoJ and then slap Bane on it. All I could see was -50, -50, -50's all across my screen as EVERYTHING was just getting pawned with roj.

(I used Cons to get the roj to do damage of 50 and I ate a candy apple and a golden egg for health of 770)

So I was thining, I just waisted bringing 2 other healing monks. There was nothing really to heal cause everything was dead in like 6 seconds.

Additionally You Move Like A Dwarf also causes rupt.

Its a great skill. Causes rupt, knockdown, (if your a war that is a 3 second knockdown too) , damage and crippeling
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Old Apr 08, 2010, 04:00 PM // 16:00   #16
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I don't think that YMLAD is an interrupt as well. But yeah, it's awesome
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Old Apr 08, 2010, 05:02 PM // 17:02   #17
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Quote:
Originally Posted by imnotyourmother View Post
I was running 16 in Smitting 12 in fire

Firestorm
Mark of Rodgort - cast this on the group when its all bunched together = everyone hexed
"You Move Like A Dwarf" - knock down
Sig of Cast - energy management when they are attacking
Bane - knockdown
Pain Inverter
RoJ

So I slap MoR on them, hit them with Roj and wait a sec...then pound them with YMLaD and finish them with bane and sig of cast. Then I just firestorm whatever cause everyone is still hexed with MoR and burn the rest as the skills recharge with my Firey Voltaic spear.
Mark of Rodgort makes targets burn when they are hit with Fire Damage. Your only source of Fire damage is from Firestorm, or possibly a wand/staff. Ray of Judgement does Holy damage, and causes burning even without Mark fo Rodgort. Maybe you could alter that build to be more effective. And Bane Signet is not a gauranteed knockdown, it functions the same way as Castigation Signet for energy. It only knocks down foes that are attacking, which means that any caster in the process of casting a spell or kiting will not be knocked down. Luckily, the casters (even Monks) in PvE often do attack when not casting, but that doesn't mean you will be able to keep them in the AoE of Ray of Judgement with one skill.
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Old Apr 08, 2010, 05:36 PM // 17:36   #18
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Quote:
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I don't think that YMLAD is an interrupt as well. But yeah, it's awesome
Any foe in the process of using a skill will be knocked down and therefore their skill is interrupted.
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Old Apr 08, 2010, 05:55 PM // 17:55   #19
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Yeah it rupts them. So BURN Baby Burn. I have my Fiery Voltaic Spear req9 that not only looks HOT but but sets them on FIRE for 3 seconds or is reapplied for 3 additional seconds every time they are hit with a fire weapon so that is ALL the time.

OK so in PvE, lets say that there are 20 foes made up of 2 patrol groups that are standing together. If I want to kill one group at a time I need to pull them.

So I flag my hero's out of the way, run in with my trusty spear and then run like the dickens - red rock candies - back to my flagged hero's.

DOING this will make MOST of the foes follow me in a STRAIGHT LINE. I turn, and hit them with Mark of Rod, then ROJ then YMLaD and then Firestorm and sigs

They die.. oh they die FAST. All of them in a small tight group.

Anyone want to see this?

My original question was, with 4 of us running ROJ at 50 damage a second...will this be more effective than running 2 monk hero's as healing hero's?

200 damage a second AND burning AND the sigs from all 4 - that's 4 banes and 4 cast sigs and RoJ is a SICK amount of damage. If its a DRAGON that uses Fire damage putting on Pain Inverter I can not see myself attack through all of the damage on my screen.

so if they stand in the roj for 3 seconds I will have done 250 damage myself and for 2 seconds with my 3 heros thats 100 damage each for an aditional 300 damage. that's 550 damage in 3 seconds. and 400 damage to EVERYONE in the area. Cap it off with 100 more damage in 2 seconds and that is total anihalation is it not?

Knowing that I ALWAYS target Monks first. its too much pressure for the foes to cope with.
Not only that but they will all continue to BURN for 3 seconds more. or burn forever with me throwing spears at them..

Just wondered if anyone had tried this. I think that I might give it a go tonight just for some fun

EDIT: RoJ Does cause FIRE damage! Burn for 3 seconds. I think that once the RoJ effects stops mark of rodgort kicks in for another 3 seconds, correct me if I am wrong but that's 6 seconds of a tone of degen

Last edited by imnotyourmother; Apr 08, 2010 at 05:58 PM // 17:58.. Reason: addition
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Old Apr 08, 2010, 06:24 PM // 18:24   #20
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Quote:
Originally Posted by imnotyourmother View Post
RoJ Does cause FIRE damage! Burn for 3 seconds. I think that once the RoJ effects stops mark of rodgort kicks in for another 3 seconds, correct me if I am wrong but that's 6 seconds of a tone of degen
burning is a condition not fire damage.
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